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Company / / 3 min read

Intellicialis — Building What Endures

Our direction in interactive entertainment and software, grounded in a creative history that began in 2012.

Intellicialis corporate atrium illustration

Intellicialis creates interactive worlds and develops software. Our interests meet where technology begins to shape an experience: how a place holds our attention, how a system responds to our decisions, and how a useful tool becomes part of everyday life.

That work has a history. The company began in 2012, first under the name MonlesSoft and later as Zoryth Games. Its early publications document Android games, experiments with different genres, and the gradual work of bringing projects to players. In August 2022, the company announced the name Intellicialis. 1

Some of those early projects reached substantial audiences. In January 2014, Zoryth Games reported that The Monster had reached 100,000 downloads on Google Play. In May 2020, Portalitic reached a further milestone: one million downloads, recorded in an announcement and a surviving image of its Google Play listing. These are specific moments in our history, worth preserving on their own terms. 2 4

Today, Daahrien’s A.P.H.R.O.D.I.T.E. is the flagship project in development at Intellicialis. Set aboard an isolated vessel, it explores psychological horror through atmosphere, uncertainty, and enemy behavior designed to respond to the player. Its Steam and Epic Games Store pages remain coming-soon listings. 3

Alongside interactive entertainment, we are developing software projects. Our interest in systems extends to how people communicate, organize their work, and use digital tools. That work is at an early stage. We will introduce individual projects with clear accounts of what is available, what is being tested, and what remains planned.

This journal will follow both the work ahead and the history behind it. New announcements will appear alongside company-history articles and development updates. Retrospectives will identify the periods they examine and link to the historical sources behind them.

The distinction matters. A record becomes useful when readers can understand what happened, when it happened, and what has changed since.

Building what endures asks something practical of us: to make considered work, to learn from its reception, and to be precise about its progress. These pages are part of that responsibility.

Explore our company and the flagship project.

Sources

  1. Source — Earlier company publications and the 2022 name announcement. The founding year is also preserved in the company’s archived 2014 About page.

  2. Source — Original early publications, including The Monster’s January 2014 milestone. Portalitic’s later milestone is discussed in the company history.

  3. Source — Current Steam listing; the game remains in development and coming soon. The Epic Games Store also carries a coming-soon listing.

  4. Source — The original Portalitic million-download announcement body and image.

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